As one of the oldest trades in human history, stone masonry has been used over thousands of years to construct structures, buildings, and monuments. With the techniques used evolving over time to incorporate shaped and cut stone blocks, its beauty and durability make stone a valued building material even today. In conjunction with modern building methods, stone masonry is often used to create a unique blend of old and new.

This collection contains 60 large-scale stonework and masonry textures – spanning across rough fieldstone and cobblestone walls, classical stonework, as well as modern styles – now updated with new maps and materials!

Main Features

Textures

60 high-quality stonework textures

Large Area

Area covered by textures up to 80m²

Updated!

All-new maps and materials

pack_stonework-1_360

49,00 

  • Learn more about our licensing models here.

Included Textures

 

All textures

View all included textures, along with all specifications and accessories. Download a free version of every texture!

Updated!

This is an updated version of the original release. Here’s what’s new:

  • New normal and bump/displacement maps – created from the original footage with help by specially developed software
  • Reworked and enhanced specular maps – can now directly be used as a roughness map with modern renderers
  • Three color variations for every texture – created from photographic reference
  • Ready-to-use material setups – starting with Coronaâ„¢ for 3ds Maxâ„¢. More to follow according to demand (let us know below!)

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Details

Stonework and Masonry

The collection contains 60 large-scale stonework and masonry textures of differing types and styles, reaching from rough cobblestone walls to classical and even modern stonework.

Diffuse Map
Normal Map
Bump/Displacement Map
Specular Map
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New & Improved Maps

In addition to the three color variations, each texture consists of maps containing information to surface normals, surface height, and reflectivity – all essential for realistic rendering results.

stonework-1v2_area-vs-resolution_02

Area vs. Resolution

Resolution is not the sole factor when judging a texture’s quality. Another one is the real-world size of the area covered, which should always correspond to the texture’s application, i.e. a texture meant to cover a wall should be the size of a wall.

The textures of this collection each cover an area of 30m² (320ft²) on average, while still providing enough resolution for close-ups.

New ready-to-use materials

We have included ready-to-use material setups for Coronaâ„¢  (for 3ds Maxâ„¢ 2017+) and Vrayâ„¢ (for 3ds Maxâ„¢ 2020+). Materials setups for other software following soon! Let us know below which we should prioritize.

How to Use

Normal Maps vs. Displacement

While displacement mapping usually yields far superior results, normal mapping has its uses. For games and other real-time applications, normal maps are still indispensable. And even in 3D rendering, normal mapping is often sufficient where the displacement effect is too subtle to be noticed (e.g. when viewed from far away).

Please note that our normal maps are flip-Y encoded by convention, meaning the V channel (green) needs to be inverted within the material settings.

Correct gamma settings for maps

When adding texture maps to a material, the correct gamma setting for the map should be set. Please consult the documentation of your rendering software to learn how this is done.

Map typeGamma setting
Diffuse (_d), Specularity (_s)Gamma 2.2 (Default Gamma)
Normals (_n), Bump (_b)Gamma 1.0 (No Gamma)

Vary material parameters

We chose a good average when preparing the ready-to-use materials, but none of these values should be seen as set in stone. Experiment with roughness and displacement settings to easily adjust any material to your needs.

For example, you could increase the brightness of the specular map (e.g. via its output multiplier) to make the material appear shinier.

Texture file management

Best practice is to copy all texture files to a local hard drive to have them at the ready. Use an SSD for faster access speeds. Put map files into appropriate sub-folders, e.g., ‘maps\stonework’.

Tell your rendering software where to look for texture maps. Most offer a configuration dialog where you can add new folders.

Downloads

  • Reference Guide – Stonework-1

    Reference guide book for Stonework – Volume One, 62 pages.

    pdf | 21.4 MB – Download

Specifications

  • 60 multi-layered textures
  • 3 color variations for every texture
  • Area covered between 10m² and 80m²; over 1700m² in total
  • Map resolution around 36 megapixel (e.g. 6000px x 6000px)
  • Each with diffuse, specularity, normal and displacement/bump map (366 maps total)
  • Ready-to-use material setups for Coronaâ„¢ (for 3ds Maxâ„¢ 2017+) and Vrayâ„¢ (for 3ds Maxâ„¢ 2020+), materials for other renderers to follow
  • 6.8 GB in total
  • Texture reference guide (PDF format)