A cornerstone of architecture

Natural stone has been an essential material in architecture since antiquity, cherished for its unmatched durability and timeless beauty. Despite the evolution of construction methods and materials, natural stone is resiliently standing the test of time and remains the ideal choice for both traditional and contemporary designs.

And yet, textures that do natural stone justice in both, quality and variety, were notoriously hard to come by. We now aim to close this gap once and for all.

Quite a few technical as well as logistical challenges had to be overcome in order to make this product possible. We are therefore proud to introduce a new series of texture collections, which will – over time – cover natural stone in all its variety. This first part is focusing on mica schist, characterized by its shimmering, iridescent beauty, as well as slate, known for its elegant simplicity.

Main Features

Textures

35 seamless,
high-quality
stone textures

3D Scanned

Capturing every detail
with sub-millimeter
precision

Materials

Ready-to-go for
Coronaâ„¢ and Vrayâ„¢
(more to follow soon)

pack_stone-1_360

129,00 

  • Learn more about our licensing models here.

Details

Seamless Stone

This collection contains 35 different stone textures, covering mica schist and slate. We took care to include a representative selection of both stones, while attempting to strike a balance between distinctiveness and versatility.

3D Scanned

Our tried and tested scanning process captures every aspect that gives stone its characteristic appearance in great detail – down to sub-millimeter level. Accurate normal, bump and reflectivity maps are essential to achieve truly photo-real and authentic render results.

Color Variations

Every texture comes with three color variations – 105 in total. To achieve authentic results, we employed various kinds of post-processing to match photographic reference as closely as possible.

Diffuse Map
Normal Map
Bump Map
Specular Map
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Map Types

Beside several color variations, each texture consists of maps containing information to surface normals, surface height and reflectivity – all essential for realistic rendering results.

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Large Area, High Resolution

Most textures come in two different size/resolution variants: A square, seamless version of the texture of approx. 160cm x 160cm @ 160 DPI, as well as a version that preserves the full area of the scanned stone slab of 300cm x 150cm @ 120 DPI.

This allows you to have the convenience of a seamless texture, while still giving you the option to employ the full surface area when needed.

Ready-to-use Materials

We have included ready-to-use material setups for Coronaâ„¢ and Vrayâ„¢ (both for 3ds Maxâ„¢ 2020+).

Materials setups for other software following soon! Let us know below which we should prioritize.

How to use

While our textures generally do not need any special treatment or workflow, nevertheless here some basic pointers on how to use this product effectively. Should you have further questions on how to use our textures, please don’t hesitate to get in touch!

Texture file management

Best practice is to copy all texture files to a local hard drive to have them at the ready. Use an SSD for faster access speeds. Put map files into appropriate sub-folders, e.g., ‘maps\stone’.

Tell your rendering software where to look for texture maps. Most offer a configuration dialog where you can add new folders.

Resolution management

Most of the textures contained in this product come in a native resolution of approx. 100 megapixels. Depending on the needs of your scene, it might not be necessary, or, depending on the hardware specs of your computer, not feasible to use these textures in their full resolution all the time.

Use the included low-res versions (approx. 6 megapixels) to do your scene setup and test rendering, and then only switch to the full resolution where beneficial.

Custom color variations

We provide uncompressed versions of the diffuse maps in PNG format as an optional download. Use these to create your own texture color variations without having to worry about compression artifacts and the reduced color fidelity of JPEG files.

Correct gamma settings for maps

When adding texture maps to a material, the correct gamma setting for the map should be set. Please consult the documentation of your rendering software to learn how this is done.

Map typeColor spcae / Gamma setting
Diffuse (_d), Specularity (_s)sRGB / Gamma 2.2 (Default Gamma)
Normals (_n), Bump (_b) Linear / Gamma 1.0 (No Gamma)

Downloads

  • Reference Guide – Stone-1

    Reference guide book for Stone – Volume One (Mica Schist & Slate), 37 pages.

    pdf | 35.2 MB – Download

Specifications

Textures

  • 35 stone textures, covering mica schist & slate
  • Textures consist of diffuse, normal, bump, reflectivity maps
  • 3 color variations for every material, 105 variations in total
  • Area/resolution variations for most textures, i.e., from maximum area to maximum resolution
  • Map resolution approx. 100 megapixels, low-res version of all maps also included
  • Diffuse maps in high-quality JPEG format (PNG version available in optional download), all other maps in lossless compressed PNG format
  • 602 unique .png and .jpg files in total

Materials

  • Ready-to-use material setups for Coronaâ„¢ and Vrayâ„¢ (both for 3ds Maxâ„¢ 2020+), materials for other renderers to follow
  • Complex material setup using current PBR shaders; alternative simple setup for slightly faster rendering also included