Wood in its most attractive form.

Wood being a natural material is an intrinsic aspect of its appeal. In times of growing environmental awareness, its natural esthetic makes wood an increasingly popular material choice for interior design. Modern wood processing techniques now allow for the manufacture of new and innovative kinds of veneers that opened up entirely new design possibilities.

Where our existing collection of standard veneers covered 111 of the most common species of wood, this new collection goes beyond the plain veneer. With its focus on the unconventional, it embraces what would otherwise be considered flaws, such as cracks, saw-rough finishes or even discoloration caused by burrowing beetles. End grain veneers as well as veneers made from reclaimed wood are covered as well.

This collection contains textures for 36 different wood veneers of various species, styles and treatments with 112 variations in total.

Main Features

Design Veneers

36 high-quality
veneer textures

3D Scanned

Using our tried and tested process

Materials

Ready-to-go for Corona Renderer™ and V-Ray™

129,00 

    Learn more about our licensing models here.

Details

Design Veneers

This collection contains 36 different veneers textures of various species, styles and treatments.

3D Scanned

Our tried and tested scanning process captures every aspect that gives wood its characteristic appearance. Accurate normal, bump & specular maps are essential to be able to achieve photo-real and authentic render results.

Color Variations

Every veneer comes with three or more color variations – 112 in total. These are not just simple color-shifted copies of the original diffuse map. To achieve authentic results, we instead employed various kinds of post-processing to match photographic reference as closely as possible.

Diffuse Map
Normal Map
Bump/Displacement Map
Specular Map
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Map Types

Beside several color variations, each texture consists of maps containing information to surface normals, surface height and reflectivity – all essential for realistic rendering results. In addition, some materials also include anisotropy or ambient occlusion maps.

Design|Craft #4, Area vs. ResolutionDesign|Craft #4, Area vs. Resolution

Large Area, High Resolution

Most textures come in two different size/resolution variants. One with a large surface area of 2.4m x 2.4m at 106 DPI, and one that provides a higher resolution of 212 DPI for a smaller area (2.4m x 0.6m / 1.2m x 1.2m). This allows for both, large-scale applications (e.g. on walls), as well as smaller-scale applications in close-up.

Ready-to-use Materials

We have included ready-to-use material setups for Corona Renderer™, as well as V-Ray™ (both for 3ds Max™ 2020+). There are four finishes for most textures; raw, oiled, semi-glossy varnish and glossy varnish.

Produced in cooperation with

Wood Outside The Box

From the heart of the national park to the homes of our customers.
RoHol stands for top quality, individuality, customization and appealing designs. Made in Austria.

How to use

Here some basic pointers on how to use this product effectively.

Texture file management

Best practice is to copy all texture files to a local hard drive to have them at the ready. Use an SSD for faster access speeds. Put map files into appropriate sub-folders, e.g. ‘maps\wood’.

Tell your rendering software where to look for texture maps. Most offer a configuration dialog where you can add new folders.

Normal maps vs. bump maps

The normal maps included in this product also encode anisotropic information to some extent, in addition to the actual surface normal. While this greatly enhances the look of the bare wood, it also means that these maps, in most cases, are unsuitable for the coating layer of a material setup.

This is where the also included bump map comes in handy, as it only contains the pure height information.

Custom color variations

We provide uncompressed versions of the diffuse maps in PNG format as an optional download. You may use these to create your own texture variations without having to worry about compression artifacts and the reduced color fidelity of JPEG files.

Correct gamma settings for maps

When adding texture maps to a material, the correct gamma setting for the map should be set. Please consult the documentation of your rendering software to learn how this is done.

Map typeGamma setting
Diffuse (_d), Specularity (_s),
Ambient Occlusion (_ao)
Gamma 2.2
(Default Gamma)
Normals (_n), Bump (_b) ,
Anisotropy Angle (_aa)
Gamma 1.0
(No Gamma)

Need more resolution?

You wish to use these textures for printing or have some other use in mind that needs a greater resolution? All textures contained in this collection are separately available for purchase in 318 DPI (30,000px x 30,000px), including all texture maps. Get in touch to learn more.

Downloads

  • Reference Guide – Design|Craft-4

    Reference guide book for Design|Craft – Volume Four (Design Veneers), 39 pages.

    pdf | 27.3 MB – Download

Specifications

Textures

  • 36 veneer textures
  • Textures consists of diffuse, normal, bump, reflectivity, ambient occlusion*, anisotropy* maps (* for some textures)
  • 3 or more color variations for every material, 112 variations in total
  • Two area/resolution variations for most textures (240cm x 240cm @ 106 DPI, 240cm x 60cm / 120cm x 120cm @ 212 DPI)
  • Map resolution 10000px x 10000px and 20000px x 5000px
  • Diffuse maps in high-quality JPEG format (PNG version available in optional download); all other maps in lossless compressed PNG format
  • 443 .png and .jpg files in total

Materials

  • Ready-to-use material setups for Corona Renderer™ (for 3ds Max™ 2020+) and V-Ray™ (for 3ds Max™ 2020+)
  • 4 different finishes (raw, oiled, semi-glossy varnish and glossy varnish) for every Material (1648 materials in total)
  • Complex material setup with anisotropy, shallow angle reflections, accurate varnish layer model
  • Alternative simple material setup for faster rendering

Packaging

  • Cardboard case, containing 5 DVD
  • Size: 13.5 x 19 x 2.2 cm
  • Weight: 270g
Design|Craft #4, Disks